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★ The Studio · Live Pipeline

From THE SPOOKY white page to story worlds.

Cinderbox is dedicated to practicing the craft of storytelling while building cloud-based systems for long-term collaboration and agile development of branded entertainment. Every tool in the studio is wired to a living pipeline that lets a project evolve over time through iterations and explorations of new tools and workflows.

9
Stages
61
Tools on the board
4
Worlds in production
7
On the test bench
Midway upon the journey of our life
I found myself within a forest dark,
For the straightforward pathway had been lost.
Dante Alighieri · Inferno, Canto I, lines 1–3 · trans. Henry Wadsworth Longfellow (1867)
01

Where the work ships

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Film

Shorts & features

Character-driven shorts and animated pieces, from script and previs to final grade.

TV

Series & broadcast

Ensemble series, episode pipelines, titles and broadcast graphics packages.

Gaming

Real-time worlds

Characters and sets built to walk through, performed live in Unreal.

EdTech

Learning experiences

Characters and scenes that teach, built for classrooms, workshops and courses.

Studio capabilities

SMALL shop. One maker. GOOD OLD hands.

A studio practice that blends traditional craft and design thinking, improvisational play, and hermeneutic engineering to forge new worlds, products, and learning experiences

01

Character & Persona

Design · Turnaround · Mask

02

Worlds & Sets

Set Design · 3D · Environments

03

Scene Work & Writing

Improv · Drama · Short Scenes

04

Puppetry & Performance

Digital Puppets · Mocap · Viewpoints

05

Title & Motion

Sequences · Type · Broadcast

06

Hero Props & Products

Prop Builds · Packaging · Label

02

How a character comes to life

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Every project starts with a story problem, not a tool. The early, messy work of research, sketching and writing blends into AI collage and remix, so the character is refined faster and reaches modeling, rendering and its story world sooner.

01

Brainstorm & research

A defined story problem or project challenge. Research the world, the audience, the question.

02

Sketch to ideate

Fast thumbnails and silhouettes to find the character before any tool gets involved.

03

Write

Scenes, bios and the voice of the character on the page.

04

AI collage & remix

Sketches, notes and artifacts fed into AI to collage, remix and blend new directions.

05

Refine the character

Pick the keeper, lock the design and the model sheet.

06

Model & render, faster

The refined design shortens sculpting, texturing and look dev.

07

Into the story world

The character moves into its world and is performed, filmed and given life.

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Story problem
→ Faster to life →
Story world
The humanities in the machine

The comedy of making.

Seven hundred years ago Dante Alighieri mapped a journey in three parts: lost in the dark wood, the long climb, and finally the light. Every story that moves through Cinderbox makes the same trip. The stages below are grouped the way the Commedia is, because making something is still a pilgrimage, whatever tools come along.

I
Stages 00–01

Inferno

The forest dark

Every project starts lost. A story problem, research, doubt, and the first rough sketches and pages. This is where the fear of the blank page gets faced, not avoided.

"For the straightforward pathway had been lost."

Dante · Inferno I.3 · trans. Longfellow
II
Stages 02–05

Purgatorio

The climb

The long work of refinement. Collage and remix, previs, capture, sculpting, building and lighting. Each pass burns off what isn't working until the character holds.

"To run o'er better waters hoists its sail / The little vessel of my genius now."

Dante · Purgatorio I.1–2 · trans. Longfellow
III
Stages 06–08

Paradiso

The light

The character is performed, finished and shipped into its world, where an audience can finally meet it. The pipeline ends where the story begins.

"The Love which moves the sun and the other stars."

Dante · Paradiso XXXIII.145 · trans. Longfellow
Virgil

Every pilgrim needs a guide

Dante did not cross the underworld alone. Virgil, the Roman poet of the Aeneid, knew the roads, named the dangers, and pointed the way. In the studio, AI plays that part. It has read everything and can show the route, but it can't take the steps. The artist walks, the artist chooses, and the artist writes the poem.

Sources · Dante Alighieri, La Divina Commedia (c. 1308–1321) · English verse by Henry Wadsworth Longfellow (1867), public domain
03

The pipeline

The pipeline follows the way a story actually moves through the creative process: written, drawn, captured, built, lit, performed, finished, and shipped. Pick a world to light up its route. Tap any tool to see what it does on the bench.

Worlds
StudioInstalled on the studio machineCloudRuns in the browser or cloudNewCurrently being testedScroll sideways to follow the flow →
04

How the pipeline grows

It is not a fixed workflow but an evolving creative system. Tools, techniques and ideas are tested on real projects, refined through practice, and carried forward when they make the work better.

01

Scout

Track new tools and methods across AI, capture, 3D and real-time.

02

Test on real work

Run each tool on a live character or scene, not a demo.

03

Keep what ships

A tool stays if it raises quality or cuts time. Otherwise it leaves the board.

04

Share the method

Write up what worked as a best practice for collaborators and students.

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On the test bench now

Test bench cards load here from the pipeline data on the live page.

Process & play
The infrastructure to keep making, experimenting, learning, and pushing story forward.

Artists are given a space to grow through process and play: to explore new creative tools, experiment with emerging technologies, and discover new ways of working.